A few days ago, Call of Duty: While Black Ops 3 had used a matchmaking system that focused on availability and connection at launch , the game quietly altered its matchmaking to a system that was drawing some complaints from fans. By and large the idea of skill-based matchmaking is not a bad one, but in the context of Call of Duty it has caused some problems. Mainly, those players with higher ranks or skill levels found it harder to find a match, and when they did, these players were put up against opponents with high kill-to-death ratios. Curiously, developer Treyarch never acknowledged what the change was, but fans were quick to pick up that something was different. Fans who played Call of Duty:
The rest you have to "unlock", which is a pain if you're not a kid, a teen or like other people that appearantly have nothing else to do than play. If you're a casual player, you know, play once or twice a week, after a couple weeks you already end up dying against pretty much anyone else, because they unlocked already 10x as much weapons, items and whatnot.
So basically, you keep loosing all the time, and since you dont have the time to counteract that, with playing plenty of hours which not everyone has , you never really get far. And by that people have unlocked so many things, that you die at every corner. As if that wouldnt be bad enough, match-making really works against you in a case like that. So again, where is that fair at all??? This isnt new, that has been done for many years by now.
These days, when you want to get your money's worth, you really have to prioritze gaming and stuff like that, even if you dont have the time. Only then you get what you paid for. There are some games that still dont go that way, thank god.
But its not the triple AAA titles of course. In that case it aint skill All that you said, exactly. Seems noone else gets it, probably because they already have gone through it and dont care anymore, maybe even never cared.
But other people might, people Activision seems to forget about. The best choice would be that games would do even teams out, according to the individual skills, so that skills are pretty evenly split between a team.
That way it would be fair. But thats never going to happen. Which is why match making sucks so bad. I wonder if it may have something to do with the match making system they patented during development of this game. For example, they said of the system: A junior player may wish to emulate the marquee player by obtaining weapons or other items used by the marquee player. Similarly, microtransaction engine may identify items offered for sale, identify marquee players that use or possess those items, and match the marquee players with other players who do not use or possess those items.
In this manner, microtransaction engine may leverage the matchmaking abilities described herein to influence purchase decisions for game-related purchases. The loot based matchmaking was never implemented.
Just because something is patented does not mean it was introduced to the game. Home Discussions Workshop Market Broadcasts. Fearless View Profile View Posts.
Black ops 3 bad matchmaking
Showing 1 - 11 of 11 comments. Well you always get put on the losing team because that's the team people are leaving. And usually its because the intial team was very unbalanced to begin with. Story of my life man. Though I have been getting in some pretty even match ups though had a few really uneven ones on Domination suspect someone had hacks cause it does throw off the balance plus stacked player on top of that and we were noob'n it up not playing so seriously at the time.Black Ops 3 Matchmaking Problem Workaround! (Can't Find A Game)
Some people are playing together on voice com and know each other so that helps and they don't want to switch. Is there even a team switch button? I say if it's overly stacked people should man up and go to the loosing side for a challenge. No honor in noob farming. The patent also reveals how Activision could make players more encouraged to purchase additional in-game content after an initial purchase.
The new engine they received a patent for would allow Activision to matchmake players with microtransaction items into games which highlight the power of the microtransaction item, leading players to feel satisfied with the purchase to buy additional content because of the gratification of the purchase.
Doing so may enhance a level of enjoyment by the player for the game-related purchase, which may encourage future purchases. For example, if the player purchased a particular weapon, microtransaction engine may match the player in a gameplay session in which the particular weapon is highly effective, giving the player an impression that the particular weapon was a good purchase.
This may encourage the player to make future purchases to achieve similar gameplay results. Microtransactions first appeared in Call of Duty back in Call of Duty: Black Ops 2 with new ways to customize content. Since Call of Duty: Advanced Warfare, in , Activision brought a Supply Drop system to Call of Duty where players can purchase loot boxes to attain random content.